Activity bank
Warm-up activities
Point and say
Point your nger upward. Students start to say A, B, C, D ... .If you point downward they say the letters in reverse order,D, C, B ... and if you point horizontally they say the same letter, B, B, B ... . Students shouldn’t pause. This game is suitable for other sequences such as the alphabet, numbers, days of the week, months and years.
Treasure hunt
Divide the class into two groups. Give each group a list of several objects that you want them to nd in the classroom. Have students walk around the room and collect their “treasure” and place it in a box. The rst group to nd all the objects on their list can read the list aloud and show the “treasure” to their classmates.
Balloon game
Divide the students into small teams. Each team forms a
circle and the students hold hands. Give each team a balloon. As a team they have to keep the balloon in the air, but when it touches a part of someone’s body they have to shout out an English word. Suitable topics are numbers, colors or fruits.
Say yes
Ask a student to come to the front of class. Divide the other students into two teams. The teams take turns asking the chosen student questions using Do you like ... ? The goal is to get the student to answer only Yes, I do. The team with more “yes” answers wins. This game can also be used with other language patterns. The answers should be at least three words long such as Yes, I do. or Yes, I can.
Build a tower
Get a set of building blocks and give each team an equal number of blocks. Ask a question. The rst team to answer correctly gets to start building a tower with their blocks, one block at a time. The aim is to have the highest tower at the end of the game. If the tower falls over during the game, the team has to build it again.
Simon says
This is a classic game to practice classroom language.
Students have to follow the commands of the person acting as Simon, but only when that person starts off with Simon says. If students react to the command when the person does not start with Simon says, they are out of the game.
What is it?
Place different objects (e.g., a ruler, book, apple, stuffed animal, etc.) in a box or bag. Cut a hole in the box or bag for an arm. Students have to stick their arm into the box and guess the objects they are feeling.
Tap and trap
Put students in a circle. Choose one student to stand in the middle of the circle. He/She taps a student and asks him/her a question. The student who was tapped tries to answer. If he/she answers correctly, the student taps another student from the circle and asks a question. This continues until the student who is tapped cannot answer or answers incorrectly. He/She then replaces the other student and takes his/her place in the middle of the circle.
Story activities
Guess the character
A student thinks of one of the characters in the Student Book. The other students take turns asking about that character. The complexity of the questions depends on the language being practiced or reviewed. Alternatively, students can ask short-form questions, e.g., Jack?
Pass, stop, say
Make up cards with several easily confused letters on them. Make one card for each letter. Fold each card. Play music. Give the cards to students around the room and motion to pass the cards. Stop the music. The students holding cards open them, show them to the class, and say the letters and words that start with the letters. Students fold up their cards. Start the music again and have students pass the cards.
Hot potato
Use a bean bag or a stuffed animal as a “hot potato.” Students sit or stand in a circle and pass the “hot potato” around while music is playing. Suddenly stop the music. When the music stops, the student left holding the “hot potato” has to answer a question about the story to stay in the game.
Same or different
For this game, the students will look at three items and
choose the one that is in a different category than the other two. To begin, display three picture cards, e.g., worm, ant, chair. Say each word. Point to chair. Shake your head and take it away. Worm and ant are living things (same), but a chair isn’t (different). Next, display three more picture cards, e.g., bed, chair, car. Say the names. Hold up bed and chair and say, Same. Then point to the car. Shake your head and take it away. Put together groups of three picture cards in which one is different. Give them to pairs of students. Have the students name all three items and then hold up the two similar items and say, Same.
Hip Hip Hooray! Second Edition, Activity bank
Nod or shake
Divide students into the “yes” team and the “no” team. Ask a question answerable by yes or no about the story, while students look at the story scene in their Student Books. Have the “yes” students nod and the “no” students shake their heads when replying. For example, when you say, Is it July 2nd?, the “yes” students will nod and say, Yes, it is July 2nd. When the students get used to the game, have the “yes” team shake their heads and the “no” team nod their heads as a fun variation.

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